I remember finding an interview with Peter Guthrie back when I was at university trying to put my fairly advanced sketchup knowledge to use on an Visual effects course. I then discovered the work of Henry Goss through another article and after seeing they both used sketchup (my then modeller of choice) i took a keen interest in archviz and likely owe my career to the inspiration i got from their work.
The Boundary was started by Peter and Henry in 2014. I had been reading Peters own blog before The Boundary existed and it has alot of useful stuff there, notably his HDRI Skies. But more The Boundary’s blog is just as useful. It showcases projects step by step showing various tips,tricks and techniques the Boundary use to create their consistently stunning visuals and their instagram is full of incredible vignettes from projects. Seeing their work was integral to me choosing this career because the passion for the work really shines through in every image that comes out of their studio.
Special mention here to Dawid Jaskowiak, one of the team at The Boundary who is also constantly posting incredible visuals on his instagram.
Around the same time i found Peter and Henrys work i found the work of Bertrand Benoit. Specifically the image to the left. I remember being amazed at how dynamic the image was, in particular the glass divider was and still is incredible. His images are consistently mind blowing and the assets he has available on his Turbosquid are worth every penny.
Ive never seen anyone else go into as much detail when it comes to textures and materials. Bertrands site, like the Boundary, is a site i visit often looking for inspiration and techniques to improve my work and his blog posts are insightful, helpful and above all feature some sexy renders for pixelfuckery of the highest level.
If The Boundary sparked my interest in archviz then Alex Romans’ ‘The Third & The Seventh’ fanned that spark into a flame. This short film is astonishing and even at close to a decade old and i think, to this day, It’s the best architectural visualisation short i there is. There’s more detail in every frame than you can imagine and the cinematography, music, lighting and subject transform the subject matter from a beautifully rendered archviz piece into a beautifully rendered surrealist piece that defies physics.
I’ve seen this probably two dozen times and it still has the same effect on me. Admiration quickly followed by the realisation of how I’ll probably never make anything as impressive during my career! There was, for a short time, a gorgeous hardback book available with information about the project but the website has since disappeared and I haven’t seen any recent work from Mr Roman in some time. If I ever find a copy of that book i’ll be very happy!
I found recent spaces through one of their projects ‘Construct’ which is another one of my favourite archviz animations. The image above won them the 2018 CGArchitect award and you can see why. They are based in London and their renders are famous for ‘Ultra-high levels of detail’ beyond that of any studio i’ve seen before. They recently wrote a blog over on the corona website about animated photorealistic VR and their work is incredible.
I’ve only recently discovered Fabios youtube channel but i quickly realised the benefit his content could give me and the rest of the community. Fabio is a consultant,CG artist and designer and co-founder of the D2 conference in Vienna, Italy. He documents his life and career on youtube and answers industry questions sent to him by people in industry on topics like ‘How much should a rendering cost’, ‘Should clients pay for revisions?’ and ‘What it takes to run your own archviz studio’
There doesn’t seem to be many other people doing this sort of work discussing the business side of the industry and there’s very little information out there for beginners or those wanting to understand their industry more. An industry where it seems the mere mention of money is still somehow taboo.
CG Garage is another of my recent discoveries. It’s a long running podcast by Christopher Nichols of Chaos Group, the company behind Vray and more recently Corona. Every week Christopher sits down with an industry professional from Archviz, Games, Film, Software development and more and talks at length about their specialism and anything else that crops up. A particular favourite of mine is an episode with Martin Enthed of IKEA whom i’ve seen talk numerous times at conferences. Martin takes you through the process IKEA takes for its catalogue images of which the majority are CG
(A fact i use every time I explain to people what i do for a living).